Goals (5 cards)
- EARTH, a.k.a. Flowers, Grass, Green
- AIR, a.k.a. Clouds, Rainbows, Sky
- FIRE, a.k.a. Red, Orange
- WATER, a.k.a. Fishies
- ETHER, a.k.a. Stars, Purple, Space
Actions (18 cards)
- Move a Card (3 each)
- Zap a Card (3 each)
- Trade Hands (3 each)
- Trade Goals (3 each)
- Rotate Goals (3 each)
- Shuffle Hands (3 each)
Multi-Element Cards (40 cards)
- 2-panel cards with Vertical dividers (10 different): one of each possible combination
- 2-panel cards with Horizontal dividers (10 different): one of each possible combination
- 2-panel cards with Diagonal dividers (10 different): one of each possible combination, some with the diagonal one direction, some with it the other direction
- 4-panel cards (10 different): see notes below
![](/sites/default/files/AquariusContents.jpg)
Single-Element Panels (16 cards)
- Earth (3 each)
- Air (3 each)
- Water (3 each)
- Fire (3 each)
- Ether (3 each)
- Wild Card
An advertisment card (for Pink Treehouse) was also included, making for a total of 80 cards in the box. A rulesheet is also included.
Notes on 4-panel cards (a.k.a. "Quads"):
The game does not include every possible arrangement of these panel combinations. We could only pick two arrangements for each combination. Because each of the two quads of each type is different, we will describe each one, panels listed clockwise from the upper left, card in portrait orientation. (If you have a card that does not appear to match what is listed, try turning it 180 degrees.)
NO EARTH:
water, air, fire, ether
air, fire, ether, water
NO AIR:
water, ether, earth, fire
ether, earth, fire, water
NO FIRE:
air, earth, water, ether
earth, water, ether, air
NO WATER:
air, fire, ether, earth
fire, ether, earth, air
NO ETHER:
air, water, earth, fire
water, earth, fire, air